Eng 201 Leilei Lin I am not a gamer. If you asked me if I played any video games before, I would say “no”. However, when I read this article, I found that I actually used to play video games when I was younger. I used to play the original version of Super Mario Bros, which was created by Miyamoto’s team. I remember when I was in elementary school, I always went to my friends place to play Super Mario Bros. The video game was not just something I enjoyed, but it was also teenagers of our generation enjoyed as well. The creation of the video game transformed so many of our youths’ lives. Before the video games became popular, we used to play at the playgrounds and bike with friends around the neighborhood. After the creation of video games, teenagers chose rather to play video games in front of their computers. The occasional case being that youths are eating junk food, skipping meals, or cutting down on sleep because they are addicted to these games. I heard on the news that one teenager died in front of the computer due to playing too many video games. He ignored his basic necessities, like sleep and food, and chose to feed his addiction. I personally place the “blame” on Miyamoto. He is the first person who invented the video game. He used his special childhood experience and his engineering background to create the first video game in the world. His talent made him successful in this field of entertainment. People might not know his name, but the majority of the population knows about the game Super Mario. He did nothing wrong by creating all of these charming video games, but his invention affects and has affected many people. This does not exclude his own two children who have also become addicted to the video games. However, he has used unique discipline to prevent his children from spending a lot of time on video games. He said that all of those video game supplies or instruments are his property. Yep, this way helped his children play less video games, but this way cannot help all the teenagers who are addicted. Miyamoto’s invention voluntarily and involuntarily impact people.
I personally like this article even though I don’t like gamblers who go into Casinos. But Miyamoto’s story tells me that money is not everything, it cannot lead you to be rich forever but what you like to pursue your dream can lead you to your treasure. Poor background didn’t stop him doing what he wanted to do. His persistence allowed him to explore in a secret cavern that completes his “childhood wonderment” and led him to be a video game designer and inventor. His legend encourages me to do things that I am interested persistently and to not give up in the middle, or I wouldn’t enjoy the end of my own story. There are people who invent video games. There are the others who play the video games. Game is a good thing, it’s just like a drug, either marijuana or heroin, once you start touching it, it’s hard for you to stop enjoying it because it’s so addictive. I played the game he invented called Super Mario Brothers when I was in 3rd grade in elemental school. I was so addicted to the game that I wanted to beat the game so I stayed in front of TV when I was home and couldn’t hear anything when people called me and didn’t move until I went to bathroom or ate a meal and didn’t want to go to sleep all the time and had a hard time waking up the next morning. All these brought my grades down to the hell so my grandma yelled at me and took all my video games away from me and I never touched it until I grew up. However not all video games bring bad influence to people. Some video games like Wii is not only recreational for players to consume time, but also allows the players to work out more and consume more calories. It has good video games especially for those people who don’t like to work out but are obese or have other health problems. Back to Miyamoto’s, I really like his personality, where he is persistent of what he needs to do. In the article, it mentioned he insisted on doing the interviews and public appearances in Japanese instead of English, because he isn’t fluent in English but he is willing to give an explanation in Japanese while being dubbed in English. For some of us who are not good at studying, we should continue to do everything we must in order to achieve our goals in our academics especially for our majors but we should be aware of what we are interested to avoid changing majors all the time.
As someone who grew up playing games made by Nintendo, it was really cool to see what kind of man was behind it all. The first video game system I had to myself was the Nintendo DS, and it had a huge impact on my imagination and creativity as a child. As I got older I got a Nintendo Wii, and played some of these games that are mentioned in the article. Its great to see that Miyamoto had nothing but good intentions behind making these games, and perhaps that's what makes them so compelling and great. He really trys to connect with the player, and make them feel wonder and amazement like he had in those woods as a child. A lot of game companies have nothing but money on their mind, but I believe what really makes a game fun and recreational is the driving idea behind it being of the same nature. I still consider myself a game now, and as I stray from my beginnings in Nintendo I look towards other companies to give me the fun I had from Nintendo. Some developers can accomplish it, and some cannot. This supports the idea that the real driving force behind a good game is good intentions and genuine caring about the thing that has been produced, which I think is something Miyamoto gets spot on every time. As I'm looking for a career in a similar field to game development, I hope to take Miyamoto's advice and method to heart, and I believe this can apply to fields outside of just video games. If you put a passion into and behind whatever you do, the outcome will reflect that.
Reading this article was really cool because when I first started to play video games it was on a Nintendo device. I first played on a Nintendo Gameboy, then got a DS, and finally a Nintendo Wii, which I still have. Miyamoto comes across as a person that is passionate in what he does and that is what will make him successful and the reason as to why he is a good role model, not just a good video game creator. I think that is it really cool that Miyamoto tried to create games based on his childhood because he described it as children today cannot share the same experiences that he did when he was younger. It also shows that he is not greedy and trying to make a game that is for everyone to make maximum profits. It shows that positive intentions that he was going for and make the idea/story even more meaningful. It also shows that he was doing it because he enjoyed making the video games and had a passion for that rather than for solely making money. I do not think that Miyamoto’s idea and intention would make a lot of money unless the story behind it is told. This is another story of doing what is passionate to you because that is what will make you happy, and if you are that passionate about something then you should be able to succeed in it.
In a society that focuses primarily on consumerism, I always believed that people created products in order to make money. When it comes to video games, it’s almost impossible for one to avoid being exposed to them, and as generations passed video game quality and plot of the game have improved. As a result of these improvements, video gamers become more attracted and addicted to playing these games, thus this would allow the video game creator to profit from the consumer. However, after reading the article, I had a different perspective of video gamers. It seems as Miyamoto enjoys creating video games for the pleasure of having others enjoy playing his games. Miyamoto’s intensions of creating the renowned video games to have others enjoy the things he “enjoys playing.” He says it’s the experience of people challenging themselves to advance the next level or completing the game that is what’s important; people should play the game for fun. However, something that surprised me was when he stated that there should be a limit to how much on is absorbed into playing the video game. Being a video game inventor, I thought he would want people to become absorbed into his games so that he could profit off of them when they demanded new games. But Miyamoto does not do so; he even prevents his own children from spending too much time playing his games. Today, video games are largely blamed for the violence that occurs in society; with Miyamoto’s statement, it shows how that he is aware of the dangers that would occur when one is too absorbed into playing video games, and thus makes this statement in order to prevent tragedies from occurring. In a sense, it seems as if money is not Miyamoto’s motive for creating enjoyable games, but instead his purpose for creating these games is strictly because he is passionate about his creations and wants others to enjoy them in the same manner that he does.
In society today, young children have been born into a society of heavy technology users. Children have the ability to access anything they could possibly want to do to entertain them almost at any time they want. According to the article, Miyamoto has told variations on the cave story a few times over the years, in order to emphasize the extent to which he was surrounded by nature, as a child, and also to claim his youthful explorations as a source of his aptitude and enthusiasm for inventing and designing video games.” In life, a childhood can reveal s much about someone. Sometimes, people are willing to share their “legend”, giving others a reason why they act the way they act. Other times, people chose to hide their story; not revealing key factors that reveal important features about someone. Childhood is a time for children to explore and try new things, and in our generation today, I believe exploration has significantly decreased. Because of the decrease in exploration as a child, I also believe that career exploration and variation later in adolescence and young adulthood has significantly decreased. Rather than addictions to exploratory hobbies, society as a whole has generally experienced less than before.
This was an interesting read because when I was younger I definitely played many of the games that were listed in the article. I remember my brother allowing me to play his Gameboy Color, Gameboy SP, and then eventually the Gameboy DS which I thought was the coolest thing ever at the time because it had a touchscreen. A few years after when the Wii came out I remember playing it at my friend's house and it being all the hype. It was this new game where you could physically control the characters with your own body movements and this was so cool at the time. It's interesting to see how much thought Miyamoto put into making the Wii which lead to its huge success. He wanted to create a game that was effortless and easy to learn right when you pick up the controllers instead of it being like learning how to play the piano. I feel he really achieved this goal because even I learned to play various games on the Wii and was good at them which doesn't happen often. I also like how Miyamoto doesn't allow his kids to be able to play too many games because as the creator of these games it would be very easy for him to get his hands on them but he doesn't abuse this power. This sort of shows that in creating all these games and such Miyamoto was mainly just doing something that he loved and he used his imagination to create some of the most loved games of all time.
Eng 201
ReplyDeleteLeilei Lin
I am not a gamer. If you asked me if I played any video games before, I would say “no”. However, when I read this article, I found that I actually used to play video games when I was younger. I used to play the original version of Super Mario Bros, which was created by Miyamoto’s team. I remember when I was in elementary school, I always went to my friends place to play Super Mario Bros. The video game was not just something I enjoyed, but it was also teenagers of our generation enjoyed as well. The creation of the video game transformed so many of our youths’ lives. Before the video games became popular, we used to play at the playgrounds and bike with friends around the neighborhood. After the creation of video games, teenagers chose rather to play video games in front of their computers. The occasional case being that youths are eating junk food, skipping meals, or cutting down on sleep because they are addicted to these games. I heard on the news that one teenager died in front of the computer due to playing too many video games. He ignored his basic necessities, like sleep and food, and chose to feed his addiction. I personally place the “blame” on Miyamoto. He is the first person who invented the video game. He used his special childhood experience and his engineering background to create the first video game in the world. His talent made him successful in this field of entertainment. People might not know his name, but the majority of the population knows about the game Super Mario. He did nothing wrong by creating all of these charming video games, but his invention affects and has affected many people. This does not exclude his own two children who have also become addicted to the video games. However, he has used unique discipline to prevent his children from spending a lot of time on video games. He said that all of those video game supplies or instruments are his property. Yep, this way helped his children play less video games, but this way cannot help all the teenagers who are addicted. Miyamoto’s invention voluntarily and involuntarily impact people.
I personally like this article even though I don’t like gamblers who go into Casinos. But Miyamoto’s story tells me that money is not everything, it cannot lead you to be rich forever but what you like to pursue your dream can lead you to your treasure. Poor background didn’t stop him doing what he wanted to do. His persistence allowed him to explore in a secret cavern that completes his “childhood wonderment” and led him to be a video game designer and inventor. His legend encourages me to do things that I am interested persistently and to not give up in the middle, or I wouldn’t enjoy the end of my own story. There are people who invent video games. There are the others who play the video games. Game is a good thing, it’s just like a drug, either marijuana or heroin, once you start touching it, it’s hard for you to stop enjoying it because it’s so addictive. I played the game he invented called Super Mario Brothers when I was in 3rd grade in elemental school. I was so addicted to the game that I wanted to beat the game so I stayed in front of TV when I was home and couldn’t hear anything when people called me and didn’t move until I went to bathroom or ate a meal and didn’t want to go to sleep all the time and had a hard time waking up the next morning. All these brought my grades down to the hell so my grandma yelled at me and took all my video games away from me and I never touched it until I grew up. However not all video games bring bad influence to people. Some video games like Wii is not only recreational for players to consume time, but also allows the players to work out more and consume more calories. It has good video games especially for those people who don’t like to work out but are obese or have other health problems. Back to Miyamoto’s, I really like his personality, where he is persistent of what he needs to do. In the article, it mentioned he insisted on doing the interviews and public appearances in Japanese instead of English, because he isn’t fluent in English but he is willing to give an explanation in Japanese while being dubbed in English. For some of us who are not good at studying, we should continue to do everything we must in order to achieve our goals in our academics especially for our majors but we should be aware of what we are interested to avoid changing majors all the time.
ReplyDeleteAs someone who grew up playing games made by Nintendo, it was really cool to see what kind of man was behind it all. The first video game system I had to myself was the Nintendo DS, and it had a huge impact on my imagination and creativity as a child. As I got older I got a Nintendo Wii, and played some of these games that are mentioned in the article. Its great to see that Miyamoto had nothing but good intentions behind making these games, and perhaps that's what makes them so compelling and great. He really trys to connect with the player, and make them feel wonder and amazement like he had in those woods as a child. A lot of game companies have nothing but money on their mind, but I believe what really makes a game fun and recreational is the driving idea behind it being of the same nature. I still consider myself a game now, and as I stray from my beginnings in Nintendo I look towards other companies to give me the fun I had from Nintendo. Some developers can accomplish it, and some cannot. This supports the idea that the real driving force behind a good game is good intentions and genuine caring about the thing that has been produced, which I think is something Miyamoto gets spot on every time. As I'm looking for a career in a similar field to game development, I hope to take Miyamoto's advice and method to heart, and I believe this can apply to fields outside of just video games. If you put a passion into and behind whatever you do, the outcome will reflect that.
ReplyDeleteReading this article was really cool because when I first started to play video games it was on a Nintendo device. I first played on a Nintendo Gameboy, then got a DS, and finally a Nintendo Wii, which I still have. Miyamoto comes across as a person that is passionate in what he does and that is what will make him successful and the reason as to why he is a good role model, not just a good video game creator. I think that is it really cool that Miyamoto tried to create games based on his childhood because he described it as children today cannot share the same experiences that he did when he was younger. It also shows that he is not greedy and trying to make a game that is for everyone to make maximum profits. It shows that positive intentions that he was going for and make the idea/story even more meaningful. It also shows that he was doing it because he enjoyed making the video games and had a passion for that rather than for solely making money. I do not think that Miyamoto’s idea and intention would make a lot of money unless the story behind it is told. This is another story of doing what is passionate to you because that is what will make you happy, and if you are that passionate about something then you should be able to succeed in it.
ReplyDeleteIn a society that focuses primarily on consumerism, I always believed that people created products in order to make money. When it comes to video games, it’s almost impossible for one to avoid being exposed to them, and as generations passed video game quality and plot of the game have improved. As a result of these improvements, video gamers become more attracted and addicted to playing these games, thus this would allow the video game creator to profit from the consumer. However, after reading the article, I had a different perspective of video gamers. It seems as Miyamoto enjoys creating video games for the pleasure of having others enjoy playing his games. Miyamoto’s intensions of creating the renowned video games to have others enjoy the things he “enjoys playing.” He says it’s the experience of people challenging themselves to advance the next level or completing the game that is what’s important; people should play the game for fun. However, something that surprised me was when he stated that there should be a limit to how much on is absorbed into playing the video game. Being a video game inventor, I thought he would want people to become absorbed into his games so that he could profit off of them when they demanded new games. But Miyamoto does not do so; he even prevents his own children from spending too much time playing his games. Today, video games are largely blamed for the violence that occurs in society; with Miyamoto’s statement, it shows how that he is aware of the dangers that would occur when one is too absorbed into playing video games, and thus makes this statement in order to prevent tragedies from occurring. In a sense, it seems as if money is not Miyamoto’s motive for creating enjoyable games, but instead his purpose for creating these games is strictly because he is passionate about his creations and wants others to enjoy them in the same manner that he does.
ReplyDeleteIn society today, young children have been born into a society of heavy technology users. Children have the ability to access anything they could possibly want to do to entertain them almost at any time they want. According to the article, Miyamoto has told variations on the cave story a few times over the years, in order to emphasize the extent to which he was surrounded by nature, as a child, and also to claim his youthful explorations as a source of his aptitude and enthusiasm for inventing and designing video games.” In life, a childhood can reveal s much about someone. Sometimes, people are willing to share their “legend”, giving others a reason why they act the way they act. Other times, people chose to hide their story; not revealing key factors that reveal important features about someone. Childhood is a time for children to explore and try new things, and in our generation today, I believe exploration has significantly decreased. Because of the decrease in exploration as a child, I also believe that career exploration and variation later in adolescence and young adulthood has significantly decreased. Rather than addictions to exploratory hobbies, society as a whole has generally experienced less than before.
ReplyDeleteThis was an interesting read because when I was younger I definitely played many of the games that were listed in the article. I remember my brother allowing me to play his Gameboy Color, Gameboy SP, and then eventually the Gameboy DS which I thought was the coolest thing ever at the time because it had a touchscreen. A few years after when the Wii came out I remember playing it at my friend's house and it being all the hype. It was this new game where you could physically control the characters with your own body movements and this was so cool at the time. It's interesting to see how much thought Miyamoto put into making the Wii which lead to its huge success. He wanted to create a game that was effortless and easy to learn right when you pick up the controllers instead of it being like learning how to play the piano. I feel he really achieved this goal because even I learned to play various games on the Wii and was good at them which doesn't happen often. I also like how Miyamoto doesn't allow his kids to be able to play too many games because as the creator of these games it would be very easy for him to get his hands on them but he doesn't abuse this power. This sort of shows that in creating all these games and such Miyamoto was mainly just doing something that he loved and he used his imagination to create some of the most loved games of all time.
ReplyDelete